Amnesia: Memories (Spoiler-FILLED)

Amnesia Memories: Spoiler-Filled-Review!


You’ve been warned.

Don’t cry to me if you read this.

I’m not going to give a detailed play by play, but I’ll probably get close. I’ll try to avoid HUGE FEELS-FILLED moments, but you might be able to see them coming a mile away if you read this prior to playing the game.

I’m not heartless though, so the first section after this warning will be Short Summaries – What’s the guy’s personality like, Voice Actor, Big Triggery Things (if any), etc.

The section after the Short Summaries will be much more in-depth.

Let’s dive in, shall we?

Short Version
Premise: You’ve lost your memory thanks to a spirit crashing into you. Orion is stuck with you until you unseal your memories, and you really Must Unseal your Memories. If you don’t Orion could be bound to you for a long time and you’ll slowly slip into a gibbering worthless coma – assuming you don’t DIE before then.

There are four worlds to choose from – you exist in all of them – Heart, Spade, Club, and Diamond – and it’s recommended to play them in that order if you want the whole story – and to unlock its full conclusion in the Joker World.

The Cast:
Shin (Heart World) – Shin’s your BF in the Heart World, and he’s been your childhood friend long before that. He’s brash, blunt, and kind of a bastard at times – but he’s also protective, pragmatic, and possibly the sweetest one of them all. Trusting Shin has your best interests at heart is the key to navigating this world. There’s not any problematic parts to Shin’s story to speak of – though, as in all the worlds, the Bad Endings can be a bit Brutal.

Ikki (Spade World) – Ikki’s a real Lady’s Man. His eyes can cause girls to fall in love with him at a glance, and as such he’s got quite the fan club. A fan club with a pretty dark secret. You two are dating, but it’s hard to understand to what end when you first come into this particular world without your memories. Believe in what Ikki says when you’re both alone, and don’t give any weight to what he says or does when the fan club is around and you’ll navigate this world a lot more solidly. As long as you can slug through the first week of choices there’s nothing inherently bad about this route either. I started out rolling my eyes at Ikki, and ended the play through almost completely won over.

Kent (Club World) – Logic. Cold – Hard – Logic. Kent’s brain is MATH. Kent’s Heart is practically MATH too. He gets it legitimately from his parents, but it makes him mercilessly blunt when it comes to situations. It’s a little heart achy to think you two would probably have never had a chance of success without the incident of you losing your memory. Kent’s also the only route where your boyfriend finds out about Orion. It’s probably why, nearly neck and neck, Kent’s my favorite (next to Shin) -^_^-

Toma (Diamond World) – Toma is a tormented soul. I’ve grown to not actively Loathe his route, but it is problematic from Start to Finish. I’m curious about the extended interactions between him and the heroine, because in my opinion this guy better spend his LIFE making up for what happens in the 30 days of the game. He loves her to death – no, I mean this quite literally. Toma’s twisted psyche makes his world the second most perilous route in the game. The only “good” thing about this guy is he’s probably a total freak in bed. The key to navigating Toma’s world is to be overt in your feelings toward him – if you’re not bold his mind’s going go down some Dark !@#ing Roads.

Joker (Joker World) – I don’t want to give away too much about this option. I will say that it ties all the other world’s stories together neatly. You’ll run across this guy in the other worlds, and he is Creepy, and very dangerous. He’s dangerous because he’s tormented like Toma multiplied by 100. The most dangerous route with the tightest rope to walk, the best advice I have for this world is to be nice toward him, but gods and demons do NOT trust him. He doesn’t trust him.
Long Haul Review:
I wasn’t sure I was going to enjoy Amnesia: Memories. It’s got a modern day setting and a lot of reviews complain about how “air headed” the heroine is. Though honestly if I’d forgotten so much I wasn’t sure of my OWN NAME I’d be a bit ditzy too. No default name means no one actually says her name, so feel free to change it to whatever you prefer.

Probably one of the best parts about this game is that when you pick the world you pick the guy, and since you’re basically playing over the same month over and over that’s a good thing. The relationships are established – WITHIN each world. Childhood friends in one world might be nothing but coworkers in another might be step-brothers in another world, etc. Your boss Waka changes personality in every world, which is a neat little touch. Most of the main cast’s personalities stay the same throughout the worlds, even if your relationships with them are a little different from world to world.

In Shin’s world you don’t know Kent and Ikki until your accident, but in Kent’s world you were friends with Ikki (through another friend) and met Kent through that. In Ikki’s world you’re coworkers with Ikki, but you don’t work together in any of the other worlds (except maybe the Joker’s world, I don’t remember off the top of my head.)

The little changes make big differences and make it a lot easier to basically replay the same 28-ish days over and over again. Not to mention Orion’s commentary is Hilarious – I’ve mentioned it in the Spoiler-free review, but Orion’s easily my favorite character. If he was an option to choose from (not necessarily a romance option, but like a best friends deal) I don’t think you could convince me choose any of the other guys. xD

Now for some big spoilers:
Orion’s boss is fulfilling a wish from the Joker world guy. Orion doesn’t KNOW that though, but the whole reason he crashed into you was because someone made it happen. Your True World is the Joker world – but at the same time I think your experiences in the other worlds set things right in those worlds before you finally get to set your own world “right”.

And Right is kind of a loose term here. Each of the worlds have a solid happy ending state, even the Joker world, but well… It doesn’t really break anything by saying as much, your happy ending for the Joker world wasn’t EVER meant to be. You’re basically giving Fate the biggest finger by the end of this game. But that revelation – everything pulling together from all the other worlds to the game’s true conclusion is done Really Well. Kudos to whoever thought up this mind fuck of a game, because it’s really insidious the second time through.

Closing Shop:
A Solid  7 – I think I’d rate this game higher if the other parts of it were out in the States. Amnesia Crowd and Amnesia Later will give you what this game leaves you craving – which is a Lot More Story. Amnesia: Memories paints a beautiful world, lays down an Amazing foundation, and fills it with beautiful art. Just as you start writing reams of fan fiction in your mind it’s wrapping up – then you learn there’s more out there.

The stories wrap up decently enough, but even with fairly definitive endings this left me wanting more – even concerning Toma. Or I should say Especially concerning Toma. He’d be licking my boots and bringing me tea for YEARS if I had my way.

Totally personal Pros and Cons:
Cons: It’s a rocky road. There’s a lot of uncomfortable bits – though most are tied closely to the story itself. There’s a reason for some of the squick and I’m okay with that. While Toma goes down a road I feel like requires a hard hat and an emergency escape plan, there’s still a why behind it all. Angst for angst’s sake without a reason behind it is lazy, so I’ll give credit where it’s due. That aside – I needed MORE.

Pros: I’m learning Japanese.


Okay, kidding aside – it’s wonderfully written. I can’t say how accurate the translation is, but the localization was done very well. I laughed, I gasped, I cried in a couple places. It reaches out and holds onto you. Not only were the personalities well-done, but their motivations were also fleshed out. There’s nothing hollow about any of the “whys” behind what they do or how they react.


Amnesia: Memories (Spoiler-Free)

Amnesia: Memories is 2nd or 3rd Otome I ever played – and the first one I played on Steam. (Which opened some impressive floodgates, Thanks Steam!). I don’t generally like Modern Setting games as a rule – but I really liked the intro video on Steam and the art was solid, so I figured I’d give it a try.

This was the first title I came across where there wasn’t really a “Common” route to speak of, and that the story stepped from one story to the next, building on each. I highly recommend playing this game in order (Heart, Spade, Club, Diamond, [Unlocked after you clear the other four] ).

Tipping the Scales:
On a scale of 1 to 10 I give Amnesia: Memories a 7. It’s a solid game – lots of CGs, plenty of options – Orion is HILARIOUS, and I love him. Out of 5 routes though, only 3 are “safe” and 2 are unsettling.

There’s a robot that follows you around in the last two routes and just flashes red going “Danger! Danger!” I kid – there’s no robot, but if you’re willing to forgive the unsettling nature of the last two routes it is a Good Game.

(A solid walk-through for this game can be found Here )

The Short of It:
As the name suggests you remember nothing. The intro gives you an interesting reason behind WHY you don’t remember anything, and it also hints at the reason behind why you really do need to play all the world to get the “True” story. Basically Orion doesn’t know where you actually belong, and you don’t remember. All the yous are you, so you’re not intruding on someone else’s life regardless of which world you choose.

The only things you really remember are basic social, language, and functional skills. You don’t remember Anyone at all, and can’t even recall your job, study major, place of residence, etc. Fortunately, in most of the worlds, you got good people looking out for you.

The LONG of It:
The long of it is this is kind of a short game. There’s plenty to do, and a LOT of story, but comparatively it’s one of the shorter titles I’ve played through. I found that playing through the story lines a second time actually brought a lot of small details to the forefront and helped me enjoy the characters more.

Even Toma.

If not for Toma and the locked Route I’d honestly give this an 8 or 9. But in both cases I’m not convinced that the actions had proper motivations behind them. I was left with a feeling that things were done more for shock than for legitimate reasoning. I would’ve been more okay with Toma if there was some explanation about his twisted nature – and if the ending had included him getting counseling. But that might be my age showing more than anything else.

19 year old me would’ve put up with Toma’s shit – 36 year old me might have actually shot him in the foot and gone to the police by the 3rd day. So considering the protagonist is canonically 19-21 in this game I suppose her reaction toward him makes more sense. I just would’ve preferred more meat to his story/reasons.

The hidden route was worth it if only how it managed to bring the Entire Game together story-wise. It answered pretty much everything, and while it was like walking a tightrope to get from one end of the route to the other, it was well-done. That said, standing up to that different kind of madness and the violence could be an issue for some people. So tread carefully. If you don’t do the last two routes I think you can walk away from the game having enjoyed a good few stories.

Something to brace for – but is that really neat – is the relationships between the main cast are different in every world. Some bits stay relatively similar. Kent and Ikki are always buddies, Toma and Shin are mixed up in some way, but how they all relate to the Protagonist shifts. Shin might be a childhood friend in one, and Toma’s brother in another – that sort of thing.

A good job was done in all cases, and the story is easy to follow. I might continually rag on Toma and RAGE about the final route, but I go back and let this play on auto from time to time because it is a good story and it’s neat to watch it almost like an anime. (I only really need a guide for Kent’s route, there’s a Bleeping-QUIZ at one point.)

Content Warnings:
The protagonist is a bit air-headed and walks into danger easily – but when you can’t remember a bloody thing this makes sense.
Shin can be a bit pushy, Ikki’s a player until you get the truth of his situation, Kent’s just adorable, if not blunt AF.

The real content warnings come with Toma, and the unlocked route. Toma makes a lot of REALLY disconcerting decisions – which are exacerbated by your predicament because you’ve no idea why certain things are happening. It is dark and angsty and Toma probably needs professional help for some of his demons – while I got my own kind of enjoyment out of it – without spoiling anything I don’t recommend it if you have a hard time with what’s basically an abusive relationship.

The unlocked route is just violence and death and Literal. Insanity. And I am SO MAD that this dude’s !@$^ing WISH puts you through some serious stuff. I wanted to punch him by the end of it.

Totally personal Pros and Cons:
Cons: Toma’s route makes me uncomfortable. I really have to be in a mood to sink into that level of darkness, and I was not when I played it. The localization could’ve been a bit better too. There’s a few instances where my choices didn’t really seem to match the conversation at the time.

Pros: Orion. Is. Too. Awesome. His commentary during the story lines made me laugh out loud legitimately on several occasions. Ikki surprised me as a much deeper character than I was expecting. Kent ending up being so adorable I just wanted to hug him. And Shin ended up with a place in my heart I hadn’t been expecting. I didn’t like him much at first, but the more I revisited the game the more I picked up on the subtle things that just make him spiffy.